Månadsarkiv: februari 2017

  1. The making of our Weapon Manager and how important object oriented programming is

    5

    23 februari, 2017 av eric01422

    When I first wrote my weapon manager I did not think about the importance of programming in a object oriented …
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  2. The Art Of Creating Satisfying Feedback!

    3

    16 februari, 2017 av eric01422

    At the start of the project we decide that one of are main focus was to create a satisfying game …
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  3. Today I achieved to create my AWESOME WAVE creator that is super DYNAMIC BROOAAA!

    1

    9 februari, 2017 av eric01422

    Today my Task was to create a dynamic Wave/round handler. The point of this handler is to be able to …
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